September 22, 2010

Productivity is dead; long live Civ5

Civilization 5 is out, and I'm enjoying it. Quite different, more different than Civ3 vs Civ4...

The hex grid is a big difference, especially how it affects borders. Your national borders are your city areas - there's no influence beyond that. But you can expand the city areas! You start with a single ring of hexes, and every so often your city will add an additional hex. You can also pay gold to add another hex, and it can be any hex that's adjacent to a current hex... so you can stretch your border out to claim that one extra resource. (Further away means more gold, and the amount goes up every time you buy one as well, so you don't wanna overdo it.)

No more stacking units is a huge change to the combat. Previous Civ games mostly turned on marching up to an enemy city, putting your mega-stack on the best defensive tile right outside it, and pummeling it until the 10-15 units in the city finally went down. Not tremendously complicated, really. Now you can't defend a city square with more than one unit at a time... which means the terrain of the surrounding countryside is more important (and you've got some incentive to post units outside your borders - an approaching enemy will have to deal with them in place, lest they descend into his rear and slaughter his siege train!)

Lots of other changes, but I'll probably end up breaking them down - if you put everything in one post, it'd be a mile long.

Posted by: Avatar_exADV at 03:59 PM | No Comments | Add Comment
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